SwiftShader is CPU based OpenGL ES emulation, so this setting will not provide a speedup. Options are OpenGL, ANGLE and SwiftShader. If an Intel GPU is the only GPU available on system it is possible to re-enable accelerated rendering of OpenGL ES, by overriding the default OpenGL ES renderer in settings (see below). The solution is to, if possible, switch to using an external GPU for running the emulator. It appears that this message is being displayed for all systems using Intel GPUs, not just systems running specific versions of a graphics driver. At your own risk, you may switch back to using the Intel GPU by going to settings page, then changing the OpenGL ES renderer to “ANGLE (D3D11)”, “ANGLE (D3D9)”, or “Desktop native OpenGL”. If your system doesn’t have a discrete GPU, we intended this change in order to make the emulator more reliably run on Intel GPU drivers. A comment in the on the bug report pertaining to this issue by a Google employee is illuminating.
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